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BoMbLu
Born in 1991, Andrea is (generally) 81kg and is unhealthily obsessed with the colour yellow. He reads books that contain more pictures than words. TL;DR: Graphic Designer, Animator, Illustrator; and passionate about pretty much anything design-related

Andrea Meli @BoMbLu

Age 33, Male

Graphic Designer

MCAST Institute of Art & Desig

Malta

Joined on 10/8/05

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BoMbLu's News

Posted by BoMbLu - March 3rd, 2012


I'm planning an interactive group project in Flash - basically i'm planning to have a short animation, roughly two to three minutes - that would also include a couple of Quick Time events, ala' Heavy Rain or God of War.

For instance, one of the planned scenes is to have the main character engage in a duel.

I imagined the sequence to work in this order: As the animation is playing, say the characters begin to duel. At one particular point they 'block' each-others attacks. In this case, the user would need to 'press a button' to 'push' the enemy and continue dueling. Now I imagined that the quick time event button would appear at say 30 seconds into the interactive movie, as the two characters are blocking, and as the timeline moves forward to, say, 35 seconds, the user could press the button to 'win' the particular sequence. If the user does not press the button in the allocated 5 seconds, the timeline would continue playing to show off the 'death sequence.' However, if the user presses the button on time, the timeline would jump off to the 'death of the enemy' sequence, and continue playing off the movie till another quick time sequence occurs.

I was thinking i could code the buttons to [on press, go to the particular place in the timeline, if not keep playing to the death sequence].

Is there an easier or more effective (yet simple) way of creating these kinds of events?

Thanks!!


Posted by BoMbLu - February 8th, 2012


Whoa, now *this* is what a re-design's all about.

Not that i'm very keen on the 'new' look, the previous version was better in my opinion. The background images, to me, make the site feel like a 13-year-old-haven (even though that is what it was for me back when I started visiting the grounds)

If I could ask for a possible option for us users, unless it already exists and I'm missing it out [too much stuff going on >:( ], would be to allow us to 'change' the settings for the site backgrounds, maybe decided to have it change in every page (which is how it works now, at least that's what i'm experiencing atm) or to completely turn off the backgrounds in the internal pages and keep them for the main page?

I also miss the short descriptions for the front page submissions but i'll get used to the big tabs.

The things I LOVE, however, are the 'intro's' before agreeing to load a submission on the animation/game page. Those sounds make the animations and games feel more special for some reason :P Also, the post moods, they're awesome!

Here's hoping i'll get the hang of the new site quickly!


Posted by BoMbLu - June 7th, 2011


I just published the final cartoon i produced for my animation college assignment here, i'd appreciate if you could check it out and leave some reviews :) This project was yet another perfect opportunity for my to try out another style (both in the animation and in the artwork).

As for the game i'm working on, I'm back working on the graphics and animation, fingers crossed i'll get some work done now...

New animation up, game updates


Posted by BoMbLu - May 18th, 2011


I'm currently working on an animation for a school animation, I need a voice actor to narrate the 50 second animation.

The short anim's about the history of the college I attend, so it'll be something like an extremely mini mini documentary - nothing bombastic.

I'd truly appreciate anyone's help :) Here's a scene from the animation

Voice Actor Needed!


Posted by BoMbLu - April 26th, 2011


I'm 1/2 done with the artwork for Project: Crayfish, the process is taking way longer than I expected. I guess that's what happens when decided to make a game and produce work for school during the same timeframe. However, I keep getting more ideas for weird characters, weapons and some more twists for the storyline which keeps me motivated to keep working on this project.

Even though I had planned to log my 'drawing sessions' for the game's artwork from day one I tended to draw the characters and items in between 'school-work' sessions and use Project: Crayfish as my 15-30 min break. Yesterday was different, I decided to work for an hour or so without 'breaks' and worked on one of the enemies in the game which I based on Russian Babushkas.

Oh, and I captured it.

I'll keep working on the artwork this week so that Molkman can continue developing the engine. I'll try and make another speed-paint video when i'll work on something interesting.


Posted by BoMbLu - April 25th, 2011


I'm 1/2 done with the artwork for Project: Crayfish, the process is taking way longer than I expected. I guess that's what happens when decided to make a game and produce work for school during the same timeframe.

I'll soon be posting a new 'development-video' where I'll show some character design development.


Posted by BoMbLu - April 11th, 2011


Once again, I have delayed my post. Though, in all fairness, I managed to keep my blog updated these past two months.

Anyway, I had to scrap my initial plan of producing a long animation for now (with the hopes of breaking it down into a mini series - but i'll be working on that during the summer I hope).

Project: Crayfish is back on track as i'm working on the artwork and animation, whilst molkman is coding the game. All i can say for now is that it's going to be a side-scroll shooter of epic proportions, and guns. In fact i'll give you a small teaser for the guns after showing you this short 3D animation I made for my college animation assignment.


Posted by BoMbLu - March 12th, 2011


Just updated my new blog if you're interested in checking it out ;). I'll be using it more often during the coming months and hopefully get to know some new people too.

In other news, Project: Crayfish is in production once again, I'll post more updates soon :)

Bomblu


Posted by BoMbLu - March 3rd, 2011


Random facts aside...

Two months have passed and I still haven't started the animation projects I keep postponing, and my game idea and artwork remain Programmerless. Yep, school and work take too much time away from my flash time D':

YET, I did screw around with some techniques that I haven't used in a few years to make some test pieces for school and, I must say, I fell in love with stop motion once again!

(Stop motion, 53 photos, sister posing, coloured-paper-cutouts)

Back to Cinema4D too, dynamics are incredibly handy when it comes to shattering stuff realistically :P

(Cinema 4D projects, After Effects, Pendulum music... tripple win :D )

Well, I'm going to try and find a Programmer who's up for coding 'Project: Crayfish' this week...


Posted by BoMbLu - January 1st, 2011


- 2010 -
Now this was a pretty interesting year, it was my most active year on newgrounds (even though I still have about 10 animations / games which are only ½ done or are just 1/100th complete). Not to mention I gave my hand to what I would like to call a slightly more elevated form of spamflash, and I finally made use of my knowledge on flash to make an animation for my final college project.

- 2011 -
For the 1st time I can say I have my main projects for 2011 planned out - a game and a relatively lengthy animation. All have a title and a rough storyline and they've both got characters ready to be animated (in one case, re-modified to fit a new art style I still want to use).

I'll hopefully start working hard-core-ly on one of the projects sometime in mid January with all their release dates not being later than 31st December 2011.

I also need to start logging down my activity more often onto the grounds...

Happy new year!

Yours sincerely,
Bomblu

Why hello there, 2011...